﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using BEPUphysics.Entities;

namespace Asplode.GameEntity
{
    public class GameObject
    {
        public enum Type { NO_TYPE, PLAYER, PROJECTILE };

        // The physics entity representing this object.
        public Entity body;

        public bool isFiring;
        public float rotation;

        public GameObject(Entity entity)
        {
            this.body = entity;
            isFiring = false;
        }
    }
}
